#Calc-2#Math#Vectors Scalars: (numbers) 5, -13, etc

  • have magnitude only
  • no sense of directions Compare to vectors, for example, I am traveling at 65 mph north
  • There’s a sense of magnitude - 65 mph
  • and a sense of direction - north

Mathematically, vectors are represented by arrows

written as vector , put the point you start at, then the point you end at, and put an arrow on top vector ^ this is how far to move right, the other number is how far to move up i indicates a vector in the x direction, j a vector in the y direction, and k (not here yet) in the z direction

in general, <destination x - starting x, destination y - starting y>

What about vector

Note: In general, multiplying a vector by -1 reverses its direction while keeping the magnitude the same

Multiplying by scalars

very simple to do

This changes the magnitude (length of the vector) by a factor equal to the scalar

reverses OP’s direction and lengthens it by a factor of 3

Finding Magnitude

To find the magnitude (length) of vector OP, written as

There’s a right angle triangle in there! We know the base and the height, so the magnitude is

Generalized, if , then the magnitude is

Moving Vectors

Copies of the same vector at different locations are equal Each of these is called a position vector (gives the relative difference between start and end)

Even if a vector is moved, they are the same as long as they have the same magnitude and direction

Two Vectors are equal if they have the same magnitude and the same direction

Vector Operations

Adding and Subtracting vectors

Algebraically, very easy

Graphically, things get more interesting

When adding, keep first vector the same and move the second vectors tail to the head of the first. Create a new vector from the tail of the first vector to the head of the second to get the final vector result.

This is called the Triangle Rule

Another way called the Parallelogram Rule It basically does the same thing, just looks a bit different.

Subtraction graphically looks like doing

Multiplying, just look at scalars above its that

Dot Product and Cross Product

Unit Vectors

These are vectors with a magnitude of 1

The general unit vectors are (the parentheses are only for 3D vectors, as is the )

A unit vector parallel to is Another one is